Retrospective
I'm breaking my strict one post per month maximum rule to reflect on a couple of realizations that struck me quite recently.
First of all, I've now been on the job for six months. That one was pretty startling to me as it certainly doesn't feel that long. Looking back, I really threw myself into this world, and that time just blew by me. It's not a bad thing... quite the contrary considering how much I enjoy my work, and I guess it just comes with the territory to an extent. I've really been fortunate to not only get into the game industry, but also work on an amazingly awesome game.
Which brings me to the second point. I realized that the first time I ever heard of Spore, I was sitting in CIS 300, my first game design class in college. It was the prof's lecture on his trip to GDC, and that seems so far back to me. There was a lot (nearly 3 years) of game development I did at school after that moment. As someone pointed out to me (at GDC of all places), several generations of GDIACers left Cornell with the hopes of working on Spore. I don't know if that's funny or sad or just weird. Anyway, it struck me as interesting at least.
2 Comments:
Man, I remember his 'page of notes' that were scrawled all over the place, and waiting for like two weeks while he 'got them organized' and got the lecture on GDC ready to go. Those were the days.
Man, I was in HIGH SCHOOL when I heard about Spore... to think that I'm actually going to work on it now is fairly insane. I'd never have guess I would; the thought of working on it was too far out. Actually, it'll be a bit weird coming in... everybody at Maxis has worked on it for so long, it must be strange to join in as a newcomer. Course, I guess I'll be put to work on new stuff, not the original, but still..
Anyways, I was just going over the EA papers, starting to think about summer. I'm starting May 19th. Any general tips as I start to figure out summer lodging? I don't actually even know the Maxis office address yet!
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