Tuesday, March 25, 2008

Retrospective

I'm breaking my strict one post per month maximum rule to reflect on a couple of realizations that struck me quite recently.

First of all, I've now been on the job for six months. That one was pretty startling to me as it certainly doesn't feel that long. Looking back, I really threw myself into this world, and that time just blew by me. It's not a bad thing... quite the contrary considering how much I enjoy my work, and I guess it just comes with the territory to an extent. I've really been fortunate to not only get into the game industry, but also work on an amazingly awesome game.

Which brings me to the second point. I realized that the first time I ever heard of Spore, I was sitting in CIS 300, my first game design class in college. It was the prof's lecture on his trip to GDC, and that seems so far back to me. There was a lot (nearly 3 years) of game development I did at school after that moment. As someone pointed out to me (at GDC of all places), several generations of GDIACers left Cornell with the hopes of working on Spore. I don't know if that's funny or sad or just weird. Anyway, it struck me as interesting at least.

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Sunday, March 9, 2008

inane is too good for this

Seriously. I sat down, determined to show signs of life on the interwebs. The motivation was there... hell, I even had some things I really wanted to get down on paper... er, well whatever you'd call this.

Nothing. I must have half-written half a dozen things and ended up deleting each one. I'd just get part of the way through it, realized that even I didn't care what I was writing about anymore and trashed it. And this always came after spending the time to meticulously rework that first half to my obsessively particular satisfaction.

I'm not sure what my problem is. Not like it sits very high on the list of worst problems to have, but still. I can't even seem to write for me anymore, and that's just damn irritating.

Maybe I'll feel it better tomorrow... who knows?

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