It's happening. The addiction is all but a fuzzy memory and that empty void has been filled by many other things. That's right... I'm officially departing the World of Warcraft.
It seems silly to make such a post. It reminds me of a certain retirement announcement made by a friend quitting the drug that was DDR. I'll admit, that bit of writing makes a whole lot more sense to me now. It's a relatively big deal when you take your leave from an activity that you not only did for years, but also formed friendships because of it. The new social dynamic of some games is a very intriguing and powerful force. There comes a point where it's not really about the game anymore... it's about the community that surrounds it. With the notable exception of DDR, there hasn't been a game that I've played for such a long period of time (nearly 2.5 years). It's no coincidence that both involved strong social components.
I began as one of the many nay-sayers who scoffed at the likes of Ultima Online and Everquest. Besides, the mere thought of paying a monthly fee to keep playing a game was absolutely absurd. My friends slowly chipped away at those objections... damn Evercrackheads. I believe that the only reason I finally consented to play was because it was Warcraft, a series I enjoyed greatly. I figured it would be an interesting diversion for a few months and that would be the end of it. I couldn't have been more wrong.
Release day was incredibly exciting as the hype had taken complete control of me by that point. Not even the very scary 40-something at Best Buy who was appalled that I wasn't getting the collector's edition for the free pet panda/zergling/diablo could bring me down from that high. As cheesy as it sounds, the first login was jaw dropping. I had never experienced a game that even compared up to that point. Mind you, I was no stranger to the basic concepts of the game, having spent some time with D&D and various MUDs... so the gameplay was nothing spectacular. The world, the environment, the experience of being surrounded by other players... that was completely new and different.
Honestly, I don't think the gameplay is the real beauty of the game. Sure, it's fairly solid mechanics... but they get old fast. I actually spent most of my time playing solo in that game. Besides the occasional small group run (of 5 friends), my first character's rise to 60 was an individual effort. By the time I was done, the mechanics of the game were pretty much played out in my mind. Playing a different class might be entertaining for a dozen levels or so, but the gameplay is really just more of the same.
The real reason I kept playing after hitting the level cap was the people. Group play was so much more enjoyable than anything else in that game. I managed to get a second character up to 60 simply because I wanted to play with a person who started the game a few months later than I did (and who I may or may not have personally corrupted... bwahaha). The end game content is all about grouping... a blessing because I loved it and a curse because you start needing more and more people to keep playing. It got to the point where I just wouldn't really play unless there was a group going on.
At the pinnacle, I was going with groups of 20 people into areas and we just had and all around good time. Then that pesky expansion came along and ruined
everything. Don't get me wrong... a lot of good came out of the Burning Crusade. In fact, I think it was a step in the right direction. However, I do believe it's the reason I lost all interest in the game. It threw me back into the single-player game that I had abandoned many months prior. Not to mention that the sudden change turned the entire social dynamic on its head.
Sticking it out would have landed me back in the larger group content I came to love... but my will to play was already drained. At that point, I was the last remaining active player of my friends who started with me. Most of my personal friends and many of my in-game friends had already taken their leave from the game. That's not to say that I didn't like the remaining folks... quite the opposite was true. It just wasn't the same... and it never would be.
Well, it was a fun couple of years in Wowland... now it's time to catch up on all the games I missed, read a good book or two, and start working in the real world.
Labels: games, warcraft